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Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q294-Q299):
NEW QUESTION # 294
For this question, refer to the Mountkirk Games case study
Mountkirk Games needs to create a repeatable and configurable mechanism for deploying isolated application environments. Developers and testers can access each other's environments and resources, but they cannot access staging or production resources. The staging environment needs access to some services from production.
What should you do to isolate development environments from staging and production?
Answer: C
NEW QUESTION # 295
Your company is using Google Cloud. You have two folders under the Organization: Finance and Shopping. The members of the development team are in a Google Group. The development team group has been assigned the Project Owner role on the Organization. You want to prevent the development team from creating resources in projects in the Finance folder. What should you do?
Answer: C
NEW QUESTION # 296
You team needs to create a Google Kubernetes Engine (GKE) cluster to host a newly built application that requires access to third-party services on the internet. Your company does not allow any Compute Engine instance to have a public IP address on Google Cloud. You need to create a deployment strategy that adheres to these guidelines. What should you do?
Answer: C
Explanation:
Explanation
A Cloud NAT gateway can perform NAT for nodes and Pods in a private cluster, which is a type of VPC-native cluster. The Cloud NAT gateway must be configured to apply to at least the following subnet IP address ranges for the subnet that your cluster uses:
Subnet primary IP address range (used by nodes)
Subnet secondary IP address range used for Pods in the cluster
Subnet secondary IP address range used for Services in the cluster
The simplest way to provide NAT for an entire private cluster is to configure a Cloud NAT gateway to apply to all of the cluster's subnet's IP address ranges.
https://cloud.google.com/nat/docs/overview
NEW QUESTION # 297
You have been engaged by your client to lead the migration of their application infrastructure to GCP. One of their current problems is that the on-premises high performance SAN is requiring frequent and expensive upgrades to keep up with the variety of workloads that are identified as follows: 20TB of log archives retained for legal reasons; 500 GB of VM boot/data volumes and templates; 500 GB of image thumbnails; 200 GB of customer session state data that allows customers to restart sessions even if off-line for several days.
Which of the following best reflects your recommendations for a cost-effective storage allocation?
Answer: B
Explanation:
https://cloud.google.com/compute/docs/disks
NEW QUESTION # 298
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
Improve uptime - downtime is loss of players.
Increase efficiency of the cloud resources we use.
Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
Connect to a transactional database service to manage user profiles and game state.
Store game activity in a timeseries database service for future analysis.
As the system scales, ensure that data is not lost due to processing backlogs.
Run hardened Linux distro.
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Which managed storage option meets Mountkirk's technical requirement for storing game activity in a time series database service?
Answer: B
NEW QUESTION # 299
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